Carbon base
--primitive-carbon-weaveBase material for premium cards, icon wells, command bars, and dense panels.
Icons / actions / proof cardsThe second Shared DNA route: material recipes, panel depth, state surfaces, dense rows, proof cards, and responsive shell containers that inherit directly from Foundations.
Surface materials and shells is a reusable Oak Flats Muffler Men UI primitive with documented states, accessibility expectations, theme behavior, and implementation evidence.
Surface materials and shells: The second Shared DNA route: material recipes, panel depth, state surfaces, dense rows, proof cards, and responsive shell containers that inherit directly from Foundations.
Cards inherit the same material tokens as panels and buttons: shell, radius, border, elevation, focus, density, media frame, and selected/pressed states. Domain cards can specialize content, but they must map back to this contract.
These are not decorative cards. Each surface family maps back to Foundations, then becomes the source material for typography, actions, forms, overlays, data display, search, file browsers, motion, and responsive shells. Carbon weave, metallic red, chrome edge, panel depth, and control states all stay traceable.
--primitive-carbon-weaveBase material for premium cards, icon wells, command bars, and dense panels.
Icons / actions / proof cards--primitive-metallic-redFoundation paint token becomes deeper ruby bodywork with clearcoat and controlled reflection.
Actions / selected states / approvals--primitive-chrome-edgeRestrained trim line for highlights and edges, never a full blue-glare card fill.
Glass / dividers / proof cards--primitive-panel / --primitive-panel-strongDefault shell depth for route headers, workbenches, overlays, and data boards.
Overlays / data display / search--primitive-control-surface / --primitive-shadow-insetInteractive rows, tabs, buttons, raised states, and pressed states stay on shared depth rules.
Navigation / mobile shellsEach surface below uses the live primitive component and inherits the Foundations material tokens. Carbon carries density, metallic red carries priority, and chrome appears only as a restrained edge highlight.
Use for live operational panels over the workshop canvas.
Use deep clearcoat paint for modal-adjacent approvals and queue priority.
Use Foundation inset depth only when selection has operational meaning.
| State | Primitive | Check | Token |
|---|---|---|---|
| Default | GlassSurface | Layered job shell with status and action slots. | --primitive-panel |
| Raised | MaterialSurface | Elevation change keeps dense copy readable. | --primitive-surface-2 |
| Pressed | NeuoSurface | Inset treatment is reserved for selected or armed controls. | --primitive-shadow-inset |
| Empty | Card + Button | No-data copy pairs one recovery action with one evidence hint. | --primitive-control-surface |
| Success | StatusBadge | Positive state uses token green, not custom ad-hoc color. | --primitive-green |
| Blocked | Badge destructive | Fault state remains obvious in dark and light modes. | --primitive-red |
Header, state badge, body evidence, metric band, and one primary action are the default surface contract.
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